![]() in another thread told me that at some time in the past he tried to pitch an idea for a full-scale load-out swap system, that was disregarded due to complexity. But now we have nothing to fill this void.Įdit: By the way. I kind of can see why it was changed - cycling accessories may have been regarded as counterintuitive. actually gave you an option to use Vanity slots as intended and swap accessories with "quick swap from inventory" mechanic, that, apparently, fell victim to some sort of playtesting as well. could have added Frozen Turtleshell as well, but it gets new visible thinker in 1.4., so it's I will probably repeat myself, but i don't see why "invalidating vanity intention" should be a reason to search for overcomplicated solutions. Accessory that allows you to retreat to safer spot and heal up. character inventory, but now i can't swap Greedy Ring out, so Star Veil goes to the chest, never to be taken again Playing on Expert i used to carry class-related ones in spare slots just in case, but now i take them only in case of particularly hard Boss fights Or rather list of Accessories that firmly fell victim to this social slot curse: I do understand you weren't involved with this though. Not going to quote exact lines, but here are my thoughts on subject matter so with all due respect, i think others already explained to you why "it wasn't intented" is a poor justification to remove feature 10 years after the fact. So yeah, accessory change right now is in our veins, it is a specific movement that our muscles have learned and now that muscle memory fails us, because the user interface just got a lot less friendly. The earring replaced the tacklebag on my character and the tackle bag was thrown back into my inventory. It took me a couple of minutes to start swearing when my fishing line broke. I was fishing - my friend needs the Steam achievement, I already done that, but heck, let's help him - and I just managed to totally legally finish an Angler Tackle Bag and I by accident had an angler earring remaining - to think about it, an earring, that's not too manly, that angler boy must have serious problems with his identity, he's too young to have an identity crisis! - and I decided to use both. ![]() Mind it, combat accessories - unlike mobility ones - rarely if ever have a sprite in the game world. I understand the point of the rest of the people here too, but the vanity slots were actually quite good for both at the same time.
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